Cana: Gamification experience of a Farm park

UX Research for a App to explore a farm park in Colombia with a basic AR map implementation

My Role

  • UX design
  • Research
  • Rapid prototype
  • UX person creation
  • UI
Illustration 2

Concept


The project aims to enhance visitor engagement at a farm park by introducing a gamified mobile experience that encourages exploration, learning, and repeat visits. The app integrates:


Problem


Idea


A mobile app with gamification that:

UX Features

  • Collection Game

    Users "scan" animals (via camera/AR) to collect them in a digital album to encourages kids to explore all areas.

  • Interactive AR Map

    Helps visitors navigate and find activities to reduces frustration from getting lost.

  • Reward System

    Points for completing activities → Discounts on farm products to motivates families to revisit & spend.

  • Seasonal Quests

    Limited-time challenges (e.g., "Find the Easter Bunny") to gives a reason to return.

  • Farm Store Integration

    Buy fresh food directly through the app to convenient for parents, boosts sales.

  • Parent-Child Collaboration

    Kids collect animals; parents get food discounts to strengthens family participation.

UX Persons

UX Research - Dad
  • Name: Carlos Poblado
  • Age: 38
  • Gender: Male
  • Location: Bogotá, Colombia
  • Job title: Computer Engineer
  • Technology: Hight performance

I´m Carlos, I work long hours in front of a computer and loves escaping the city with my family. I like to bring my son but I also secretly enjoy the farm just as much as Mateo. My priorities are: My son to learn while having fun, efficiency – (I hate wasting time or getting lost) and I Prefers contactless payments.

UX Research - Mom
  • Name: Lucía Sanchez
  • Age: 34
  • Gender: Female
  • Location: Bogotá, Colombia
  • Job title: English Teacher
  • Technology: Basic

I love nature, education, and storys. I like to read all the info plaques aloud and turns everything into a lesson. My priorities are: Organic and fresh food, that Mateo learns responsibility (e.g., feeding animals) to take photo ops for my family album

UX Research - kid
  • Name: Mateo López
  • Age: 8
  • Gender: Male
  • Location: Bogotá, Colombia
  • Job title: Student - 2nd Grade
  • Technology: Loves mobile games (especially Pokémon GO and Roblox)
  • Hello! Im Mateo and I love to feed the goats and to eat caramel icecream, coming to the farm with my family is my favorite thing to do

UX Research - Grandpa
  • Name: Abuelo Javier
  • Age: 69
  • Gender: Male
  • Location: Bogotá, Colombia
  • Job title: On pension
  • Technology: Low technical skills

I grew up on a farm but moved to the city decades ago. For me, this trips are pure nostalgia. Sometime I buy way too much honey, and I secretly wish my son cared more about real animals. My motivations: I want to share my farm knowledge (if anyone listens) I like to see handmade crafts (wooden toys, woven baskets), I love traditional snacks (arequipe, panela drinks).

User Research

Interviews/Surveys Findings

Users flow - General and prototype


Concept Sketch Concept Sketch

Farm Park Experience Solutions

Stage Pain Points (Before App) Solution (With App)
Arrival No clear map; rely on staff. AR wayfinding + "Today's Quests" pop-up.
Exploring Kids run randomly; miss zones. Animal collection game + zone alerts.
Activities Hard to find schedules. Push notifications: "Horse feeding in 10 min!"
Checkout Long lines at farm shop. Pre-order food via app + reward discounts.
Post-Visit No reason to return. Email: "Unlock the rare jaguar next week!"

UI