Good Morning, IC Student

This university project is currently in development. It showcases a VR game prototype where players race against the clock to pack everything they need before leaving home. Despite being created in only four days using Unity and MetaQuest, the prototype demonstrates core gameplay mechanics and a clear sense of urgency and time management.


Team

  • Bischof Carolina Sofia
  • Córdoba Martínez Carmen
  • Cuellar Ortiz Patrick

My Role

  • Developer
  • 3D Assets

Core Objective


Finish all required tasks within 5 minutes to win the game. If time runs out before all tasks are completed, an end-of-game screen appears.


Rapid Prototype 1

Game Description


Your phone says you have 5 minutes until the next lecture, your brain says you have two, your cat says you have zero...


Good Morning, IC Student is a VR micro-survival game about navigating a chaotic morning inside a small apartment. The player must complete a sequence of everyday tasks under time pressure in order to leave the house on time. The game frames mundane domestic actions as interface design problems, transforming familiar routines into intentional, embodied, and sometimes absurd VR mechanics. The core tension emerges from managing time, spatial navigation, and multiple interaction modes simultaneously.

Gameplay Loop

The player can complete tasks in any order, but all tasks must be finished before the timer ends.

1. Pack the Backpack

The player searches the apartment and collects essential items using VR hand controls. Each object must be placed into the backpack located on the sofa.

  • Robot
  • Laptop
  • Microcontroller
  • Water bottle

2. Feed the Cat

On this task you should find the cat food, find the food bowl, pour the food into the bowl, pet the cat to complete the task, petting the cat triggers a purring sound as audio feedback.


3. Eat Before Leaving

Food and drink must be consumed using the face, not the hands:


Consumption is triggered by bringing the food or drink close to the player’s head/mouth, using a face collider. These objects are intentionally not meant to be eaten via hand-grabbing, enforcing a separation of interaction modes.

Types of Interactions


  • Grabbing Interaction: Objects can be grabbed and manipulated using VR hand controllers.

  • Face Collider Interaction: Eating and drinking are performed by aligning food or drink objects with the face.

  • Automatic Task Checking: Tasks are validated automatically when conditions are met, updating the checklist canvas in real time.

  • Sound Interaction: Petting the cat triggers purring audio feedback.

  • UI Interaction: Canvases are spatial, interactable, and integrated into the VR environment.

Images

3D kitchen
Anggle 2 3D kitchen
Anggle 3 3D kitchen

Video