Steel Hans: AR game therapy

Augmented Reality game approach to wrist physical therapy.

My Role

  • UX design
  • Research
  • Rapid prototype
  • UX person creation
  • Usability testing

Problem

The wrist therapy used to be annoying for young people, and they might even quit the process.

Need

To improve the therapy system with an entertaining method monitored by a physical therapist.

Idea

To create a therapy system game using augmented reality.

Industry

Our potential clients are entities and people that provide health services.

Basic wrist movements

References

Traditional Tool Wrist Therapy Tool
Kinect Rehabilitation Wrist Kinet Therapy Tool
VirtualRehab Hands Wrist Therapy Tool

UX Person

Target: Young people between 12 and 20 years old.

UX Research - Andres Castillo

Rapid Prototype

Prototype Step 1 Prototype Step 2 Prototype Step 3

To represent the idea of a small game, I used an analog situation where the hand had to cross one way with obstacles using wrist movements.

Concept

The user will play with the sensors on their wrist while watching the AR on the screen.

Concept Sketch

Technical Details

A glove equipped with an accelerometer and a gyroscope tracks the wrist’s movements.

Prototype & Testing

Prototype 1

We connected the movement sensor with Unity.

Prototype 2

Testing AR visualization.

Functional Prototype

We tested with 3 users for usability issues.

Project

Prototype Step 1